Technical Artist with 5+ years of experience in game development and over 10 years in visual Graphic design. Specialized in Unreal Engine 5 with a strong focus on 3D environment creation, real-time optimization, and procedural workflows. I excel in collaborating with multidisciplinary art and design teams to craft visually compelling game environments. Proficient in ensuring all assets meet technical standards and are seamlessly integrated
into game engines such as Unity or custom engine, using tools like Adobe Photoshop, Figma and AI tools, video editing applications, and structured asset pipelines supported by Git workflows. I have hands-on experience collaborating with multidisciplinary art and design teams to build visually compelling and technically sound game environments.
- Create 3D environments using Unreal Engine 5
- Actively use Foliage System for large-scale environment building
- Worke with PCG (Procedural Content Generation) tools to create scalable worlds
- Build and optimize materials and shaders
- Improve scene performance through LODs, instancing, and asset streaming
- Reduced draw calls by ~30% using instancing and LOD optimization
My professional background is grounded in a strong academic foundation: I hold a Master’s degree in Fine and Decorative Arts, which shapes my artistic sensibility, compositional thinking, and meticulous attention to detail. In addition to digital production, I have practical experience in print, graphic design, decorative arts, and handcrafted works, allowing me to approach projects with both creative depth and production awareness.
I am purposeful, creative, and highly organized, with strong communication skills and a clear understanding of time management. I value clean documentation, precise execution, and consistency throughout the production process.
---
Technical & Creative Skills:
* Unreal Engine 5
* Unity
* Blender
* Zbrash
* Git workflows
* BGD Creator, Texture Packer
* Adobe Photoshop and Illustrator
* Adobe Premiere Pro, Microsoft Clipchamp
* Figma, Miro
* AI tools for creative and production workflows
* Artistic creativity and visual storytelling
* Print and graphic design
* Decorative and craft-based arts
Professional Strengths:
* Clear communication skills
* Effective time management
* Strong attention to detail
* Technical documentation writing
Education:
- Ukrainian National Technical University, Poltava (2004–2010)
Architecture Faculty — Master of Fine and Decorative Arts
- National Art Lyceum, Poltava, Ukraine** (2000–2004)
---
Achievements:
- Summer 2025: created ropes ART installation, shibari ideas and been a part of actors and directors on the filming of movie fo Sweden metal band Hladomrak (Stockholm, Sweden)
https://youtu.be/g9XFeeeLNYk?si=RPS3dO0IXncuCqsu
- Spring 2024: Participated as an artist- performer in the Venice Biennale “Anima Mundi – Consciousness” (ITSLIQUID Group, Italy).
https://drive.google.com/file/d/1y8IBva09O4C8ze5fb1zl8shtkH34_2RI/view?usp=drive_link
- Dec. 2018 - Creation of costumes from ropes in the own style of ART-bondage Shibari for the filming of the clip of the Ukrainian rock metal band “Beyond the Pleasure” , Kiev, Ukraine (https://www.youtube.com/watch?v=zEVVOfvprT8) ;
- Okt./Nov. 2017- designer and decorator in a bar "#theCage" in Kiev, Ukraine. Photo by:(https://annakonoplova.artstation.com/projects/W2g4Rv);
- Dec. 2016 - Creation of scenery and costumes from ropes in the own style of ART-bondage for the filming of the clip of the Ukrainian rock metal band "Сobra", Kiev, Ukraine (https://www.youtube.com/watch?v=H8c3JX7UZ7Q).
Interestы: sculpture, 3D Art, fashion and design, ropes Japanese Art, amination and games, performance art and digital art, hystory art and culture, yoga, traveling and active lifе.
As a technical designer at Nordcurrent, I am responsible for creating and
implementing art and content for various game projects. I work closely with the art
and design teams to ensure that the visual elements of the game meet the technical
requirements and contribute to the overall aesthetic appeal. My role involves using
tools such as Unity, Figma, Adobe Photoshop and etc. to create and integrate 2D and
3D art assets into the game environment.
• Collaborate with the art and game design teams to develop and implement visual
elements for game environments.
• Ensure that all art assets met technical requirements and integrated seamlessly
into the game.
• create technical documentation and described workflow process
• work with git workflow, jira, scripts, tables and documentation
• proficieny in AI tools and how to promt effectively-work with
create engaging, on-brand assets fast
- Work creatively within constraints established by company proprietary engine
- Understanding the gameplay implications of art on player experience
- inspire and support the art team in optimizing their processes
- Provide hands-on support to artists in asset optimisation to increase performance and visuals
- Working with creative processes and identify opportunities for improvements and fix issues
- Work with QA and developers to diagnose in-game issues
- Work with animators and artists for intagrations arts for engine
- Collaborate with Art and Engineering to drive research, identify new workflows and streamlined creation processes;
- Solve technical issues related to 2d&3d arts, animations, lighting;
- Collaborate with other technical artists daily to find opportunities for improved workflows and tools;
- Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained;
- Work with build within the company, git and repository;
- Optimizing content and space in game engine
- Work with to create technical documentation.
- creating 2D visualizations of the office, bar, stage, scenery, etc.; - creating sketches and design of costumes and decorations for events; photo shoots; painting walls; decorative sculptures; themed makeup; airbrush auto-moto parts;
- creating animations on the script in the program GoAnimate (VYond); - drawing animation elements, characters in Adobe Photoshop, Illustrator, Corel Draw.
creating 2D visualization in Adobe Photoshop of panels in the museum, hall, classrooms
- manually creating sketches of stage decorations for events; - work with plastic, paper, pvc, glue, fabric, various paints, work with glue gun, etc.; - creating props (work with textures and effects, creating imitations)
- retouching and finalizing photos, creating collages; - creating graphic patterns and stained glass windows in Adobe Photoshop, Corel Draw; - design and development of models for interior printing (stained glass, decorative panels)
- comunication with customers and providers